Gamebox icons for all!

Hi Åke here, if anyone need gamebox icons for age, playtime and number of players as vector graphics (svg), we’ve made ours freely available here!

The icons, simple but functional

While doing the layout for the Perilous Pond box we ran into some issues with the Open Source icons we were using. The format they were distributed varied and we couldn’t find all of them in vector format. To make all the icons usable we had to re-create them in Inkscape as svg’s. The icons were not just traced/converted but improved to make it easier to use in a printed product by separating the entire black areas from the white areas so overprint can be applied without issues.

The original icons were licensed under the very permissive CC0 license, and we’ve kept that license since it’s very hassle free and allows creators to use the images in any way they like without any considerations. But! we’ve created a github-repository for them so if any of you would like to improve on the design, correct some errors or discuss them there is a place for it.

We hope these will be of use to someone 🙂

Frogs Away!

We are super happy that the games arrived from Germany without issue and that we could quickly package and ship the rewards out to our Kickstarter backers.

Now that the Kickstarter campaign is complete we have added the games to our webshop for anyone to buy.

It’s been quite a journey but we made it. It was great working with Ludo Fact and we don’t think the process could have gone much better (even if we hoped that we could have managed our part quicker).

Emily did a great job with the art for this game as well and went above and beyond to create the look and style of the game.

With this intense time behind us we look forward to visiting conventions and show off our games!

Wrapping up 2022

2022 has been a rough year on a personal level for both me and Per. We have however rolled with the punches and made it a really good Frozen Maze Games-year.

Conventions!

We managed to visit three conventions this year.

LinCon is one of the older[citation needed] conventions here in Sweden and very much focused on playing board and role playing games.

NärCon Summer is a festival with cosplayers everywhere, K-Pop bands playing on large stages, lots of different foods, video games, arcades, an entire building with artists selling their artwork and much much more. Everyone was super friendly and the atmosphere was great.

…and BibbCon is a tiny convention hosted by Jönköping City Library (Bibliotek in Swedish) and just a single day. This convention is hosted in the city library so entry was free for all and small kids ran around trying new games or playing Mario Cart everywhere.

The most important thing about the conventions are meeting people. In addition to all the gamers, we met some exceptional creators. We met the people behind Falkenjack Gaming Woodcraft at LinCon, they make and sell custom dice trays, towers and DM screens (We managed to trade a copy of Bushido Duels for a lovely dice tray for Perilous Pond). We also met Emma, coordinator of Uniting Geeks. They run various events and geek markets. We also briefly met with Swedish Meeples and the Tody’s crew our friendly competitors and got some input for Perilous Pond.

Our Games!

Our upcoming title, Perilous Pond, has come a long way this year and is now in a very mature state. We’ve been getting feedback from We’ve done some rule changes after comments from play-testers and we’ve just received the first version of the Swedish rules from the printer, we can now start to send the first boxes to Swedish reviewers and content creators.

Bushido Duels has been ticking away. People at conventions still seem to enjoy the game which in my opinion is the most important measurement. Sales have also been ticking along slowly but steadily. We are now featured on the shelf of a large share of the stores here in Sweden.

And much more…

We contributed prizes to the Helpful Pixels charity stream for the Tim Bergling Foundation, we had a booth at the Nördarnas Julmarknad market, learned blender (to some extent) and much more!

/Åke