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		<title>Bushido Duels #1: The evolution of the Mon Wheel</title>
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		<pubDate>Sun, 14 Jul 2019 13:02:20 +0000</pubDate>
				<category><![CDATA[Bushido duels]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[visual simplicity]]></category>
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					<description><![CDATA[We thought this first entry should be pretty light and basically show some of the numerous updates and improvements of the Mon Wheel during the development of Bushido Duels. &#8220;What&#8217;s a Mon Wheel?&#8221; you ask. Well, it&#8217;s one of the central mechanics of Bushido Duels, a rock-paper-scissors-based system determining how attack cards interact. (See the &#8230; <p class="link-more"><a href="https://frozenmazegames.se/wp/2019/07/14/bushido-duels-1-the-evolution-of-the-mon-wheel/" class="more-link">Continue reading<span class="screen-reader-text"> "Bushido Duels #1: The evolution of the Mon Wheel"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p>We thought this first entry should be pretty light and basically show some of the numerous updates and improvements of the <em>Mon Wheel</em> during the development of <a href="https://frozenmazegames.se/wp/?page_id=126">Bushido Duels</a>.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-153" src="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/human-evolution.png" alt="" width="1280" height="800" srcset="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/human-evolution.png 1280w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/human-evolution-350x219.png 350w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/human-evolution-300x188.png 300w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/human-evolution-768x480.png 768w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/human-evolution-1024x640.png 1024w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" /></p>
<p>&#8220;What&#8217;s a <em>Mon Wheel</em>?&#8221; you ask.</p>
<p>Well, it&#8217;s one of the central mechanics of Bushido Duels, a rock-paper-scissors-based system determining how attack cards interact. (See the <a href="https://frozenmazegames.se/wp/?page_id=126">game&#8217;s page</a> for more details.)</p>
<p>Below you can see some of the variants that were used during various stages of the game development process.</p>
<figure id="attachment_155" aria-describedby="caption-attachment-155" style="width: 231px" class="wp-caption aligncenter"><img decoding="async" class="wp-image-155 size-medium" src="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel0-231x300.png" alt="The very first test version" width="231" height="300" srcset="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel0-231x300.png 231w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel0.png 339w" sizes="(max-width: 231px) 100vw, 231px" /><figcaption id="caption-attachment-155" class="wp-caption-text">The very first test version.</figcaption></figure>
<figure id="attachment_158" aria-describedby="caption-attachment-158" style="width: 213px" class="wp-caption aligncenter"><img decoding="async" class="size-medium wp-image-158" src="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel-table-213x300.png" alt="At one point we doubted the wheel and made a table version...We went back to the wheel" width="213" height="300" srcset="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel-table-213x300.png 213w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel-table-350x494.png 350w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel-table.png 467w" sizes="(max-width: 213px) 100vw, 213px" /><figcaption id="caption-attachment-158" class="wp-caption-text">At one point we doubted the wheel and made a table version&#8230;We went back to the wheel</figcaption></figure>
<figure id="attachment_159" aria-describedby="caption-attachment-159" style="width: 300px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="size-medium wp-image-159" src="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel3-300x296.png" alt="A different take on the wheel highlighting that the following 4 techniques for any given symbol would be defensive." width="300" height="296" srcset="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel3-300x296.png 300w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel3-100x100.png 100w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel3-350x345.png 350w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel3.png 357w" sizes="auto, (max-width: 300px) 100vw, 300px" /><figcaption id="caption-attachment-159" class="wp-caption-text">A different take on the wheel, highlighting that the following four techniques for any given symbol would be defensive.</figcaption></figure>
<figure id="attachment_156" aria-describedby="caption-attachment-156" style="width: 212px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="wp-image-156 size-medium" src="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel5-212x300.png" alt="The fifth iteration" width="212" height="300" srcset="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel5-212x300.png 212w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel5-350x495.png 350w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel5-768x1086.png 768w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel5-724x1024.png 724w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/wheel5.png 1587w" sizes="auto, (max-width: 212px) 100vw, 212px" /><figcaption id="caption-attachment-156" class="wp-caption-text">The fifth iteration. Looks sort of cool but is hard to read.</figcaption></figure>
<p>Quite some changes along the way, right? As you can see they all had different flaws. You&#8217;d notice things like freakish colours, varying line types, asymmetric shapes, inconsistency in design. All those flaws can however be summed up with the fact that the cards lacked visual simplicity.</p>
<p><strong>Bad visual design can KILL a good game mechanic!</strong> These previous iterations were all too complicated to read in a gaming session. They took too much effort to survey as a player and slowed down the gameplay, they were probably severe enough ruin (what we think is) a good game.</p>
<p>We had the rules, we had the game mechanic (the interactions between the attack cards), and we had the desired shape, The race towards visual simplicity was on.</p>
<figure id="attachment_160" aria-describedby="caption-attachment-160" style="width: 525px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="size-large wp-image-160" src="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/mon-wheel-730x1024.png" alt="The final Mon wheel after some feedback and work by Emily Ryan." width="525" height="736" srcset="https://frozenmazegames.se/wp/wp-content/uploads/2019/07/mon-wheel-730x1024.png 730w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/mon-wheel-350x491.png 350w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/mon-wheel-214x300.png 214w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/mon-wheel-768x1077.png 768w, https://frozenmazegames.se/wp/wp-content/uploads/2019/07/mon-wheel.png 1000w" sizes="auto, (max-width: 525px) 100vw, 525px" /><figcaption id="caption-attachment-160" class="wp-caption-text">The final Mon Wheel after excellent feedback and work by Emily Ryan.</figcaption></figure>
<p>Trying out different approaches and receiving feedback from people outside the company provided insight to what worked and what didn&#8217;t. Using that information and our initial idea of the  <em>Mon Wheel</em> we worked with our illustrator, the excellent <a href="http://www.emilyryan.se/">Emily Ryan</a>. Through Skype calls and e-mail conversations we were able to reach a better more readable wheel.</p>
<p>It was now a <em>Mon Wheel</em> that had all information without the previous flaws and sources of confusion and also looked really nice. It simplified the design, made it completely symmetric and arranged the symbols in a way so the next four symbols are all defensive and the arrows sort of make sense.</p>
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